4/13/2024 0 Comments Modern us tanks dnowThe opaqueness of many of the game's systems leave a lot to be desired and can make playing World of Tanks and getting dominated by someone who has read all of the information out there a negative experience. There is also no information within the game that explains how line-of-sight works, and why an enemy tank might literally vanish before your very eyes, but that too is a series of calculations. That was probably one of the biggest "what the eff" moments I've had in a game in a good long while. None of this is actually explained in-game (though there is a wiki that goes into excessive detail) and even these calculations still seem to leave some stuff up to chance, which resulted in me shooting five point-blank cannon rounds from a mid-tier German tank into the back of a KV (a heavily armored Russian tank), and dealing literally no damage. Taken into account in these calculations are what part of the enemy you hit, what angle the shell hits at, and what kind of round you are using. That's not such a big issue, but World of Tanks also has a very deep method of calculating armor, and whether or not your rounds pierce through, and if so, how much damage they deal. This is all assumedly to make the experience more realistic, but this realism comes at the cost of fun. Even if you're completely immobile long enough for the targeting circle to become as narrow as possible, there will always be some leeway, and that leeway, over large distances, can cause you to miss more often than you hit. This is most evident in the way tanks aim, which is displayed by a circle that widens with movement and slowly narrows the longer you stay still. Much of the combat in World of Tanks has at least some element of luck, and at times that luck can work against you to such a degree that it becomes frustrating and infuriating.
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